Powercolor / X1650PRO 256/64 DDR2

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ATI Radeon X1650Pro, 256Mb DDR2 (suporta até 1Gb), 64bits, interface Ring bus interna de 256-bits para leitura das memórias, DVI + d-SUB (vga), Engine Clock 600MHz, Memory Clock 800MHz, Processadores Sombreadores de Pixel: 12, Processadores Sombreadores de Vértice: 5, DirectX 9.0C, Shader model 3.0, PCIexpress X16

Powercolor / X1650PRO 256/64 DDR2
Preços para Terça-feira, 06/12/2016 01:02
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Graphics Engine RADEON X1650
Video Memory 256 MB DDR2
Engine Clock 600 MHz
Memory Clock 330 MHz x 2
Memory Interface 128bit
Max Resolution 9
Bus Standard PCIE x16
Video Input
VGA Output Yes, By DVI to VGA Adapter
HDTV Output
TV Output Yes
DVI Output DVI-I x 2
Dual-link DVI Output Yes
 
Features
  • Dual-link DVI
  • 12 pixel shader processors
  • 5 vertex shader processors
  • 128-bit 4-channel DDR/DDR2/GDDR3 memory interface
  • Native PCI Express x16 bus interface
  • AGP 8x configurations also supported with AGP-PCI-E external bridge chip
Ring Bus Memory Controller
  • 256-bit internal ring bus for memory reads
  • Programmable intelligent arbitration logic
  • Fully associative texture, color, and Z/stencil cache designs
  • Hierarchical Z-buffer with Early Z tes
  • Lossless Z Compression (up to 48:1)
  • Fast Z-Buffer Clear
  • Z/stencil cache optimized for real-time shadow rendering
Ultra-Threaded Shader Engine
  • Support for Microsoft® DirectX® 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware
  • Full speed 128-bit floating point processing for all shader operations
  • Up to 128 simultaneous pixel threads
  • Dedicated branch execution units for high performance dynamic branching and flow control
  • Dedicated texture address units for improved efficiency
  • 3Dc+ texture compression
    • High quality 4:1 compression for normal maps and two-channel data formats
    • High quality 2:1 compression for luminance maps and single-channel data formats
  • Multiple Render Target (MRT) support
  • Render to vertex buffer support
  • Complete feature set also supported in OpenGL® 2.0
Advanced Image Quality Features
  • 64-bit floating point HDR rendering supported throughout the pipeline
  • Includes support for blending and multi-sample anti-aliasing
  • 32-bit integer HDR (10:10:10:2) format supported throughout the pipeline
  • Includes support for blending and multi-sample anti-aliasing
  • 2x/4x/6x Anti-Aliasing modes
    • Multi-sample algorithm with gamma correction, programmable sparse sample patterns, and centroid sampling
    • New Adaptive Anti-Aliasing feature with Performance and Quality modes
    • Temporal Anti-Aliasing mode
    • Lossless Color Compression (up to 6:1) at all resolutions, including widescreen HDTV resolutions
  • 2x/4x/8x/16x Anisotropic Filtering modes
    • Up to 128-tap texture filtering
    • Adaptive algorithm with Performance and Quality options
  • High resolution texture support (up to 4k x 4k)
Avivo? Video and Display Platform
  • High performance programmable video processor
    • Accelerated MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264 decoding and transcoding
    • DXVA support
    • De-blocking and noise reduction filtering
    • Motion compensation, IDCT, DCT and color space conversion
    • Vector adaptive per-pixel de-interlacing
    • 3:2 pulldown (frame rate conversion)
  • Seamless integration of pixel shaders with video in real time
  • HDR tone mapping acceleration
    • Maps any input format to 10 bit per channel output
  • Flexible display support
    • DVI 1.0 compliant / HDMI interoperable and HDCP ready**
    • Dual integrated 10 bit per channel 400 MHz DACs
    • 16 bit per channel floating point HDR and 10 bit per channel DVI output
    • Programmable piecewise linear gamma correction, color correction, and color space conversion (10 bits per color)
    • Complete, independent color controls and video overlays for each display
    • High quality pre- and post-scaling engines, with underscan support for all outputs
    • Content-adaptive de-flicker filtering for interlaced displays
    • Xilleon? TV encoder for high quality analog output
    • YPrPb component output for direct drive of HDTV displays
    • Spatial/temporal dithering enables 10-bit color quality on 8-bit and 6-bit displays
    • Fast, glitch-free mode switching
    • VGA mode support on all outputs
    • Drive two displays simultaneously with independent resolutions and refresh rates
  • Compatible with ATI TV/Video encoder products, including Theater 550
CrossFire?
  • Multi-GPU technology
  • Four modes of operation:
    • Alternate Frame Rendering (maximum performance)
    • Supertiling (optimal load-balancing)
    • Scissor (compatibility)
    • Super AA 8x/10x/12x/14x (maximum image quality)

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